These lightsabers were created as a part of a research project for bringing Substance textures to Maxwell render ... well, before it was integrated natively. I was curious to see how an unbiased engine can handle simple PBR textures.
The outcome of this little research is a collection of 8 lightsabers. All available as a "Mid" and Low poly versions, perfect for realtime applications.
All lightsabers are UV mapped, and textured (well, except Kylo Ren's, that one is just UV mapped)
Beside 3D geometry, I've recorded a few video tutorials, explaining how to work with substance textures in Maxwell. And lastly, I've made a small collection of seamless materials inspired by some of those hilts.
Go ahead and grab those on