Originally I was about to do a low-poly model for upcoming animation, but then you know how it goes .. you think - "ok, I'll add one more detail .. here .. and one more here" .. so it turned up as a 2.5 millions polygonal model. And of course I couldn't resist to try it out on Maxwell's rendering engine.
Oh, yeah, and one more thing. Recently I found out that folks from P&G and from Men's Fashion Magazine featured some of my renderings, that I've done for James Bond's fragrances. That's pretty cool.